Thomas Catalano Thomas Catalano

Pollen’s First Day

Project Description

Pollen’s First Day is a collaborative project led by myself and Alvin Chan. The project was made over the course of a single semester and was later pitched to NASA at the end of the school year. Alvin worked primarily on designing the ISS level as well as charting the player path. While I worked entirely on the UI/UX and various scripting needs on the project. That said, we did receive some help from fellow artists: Devon Ferguson, James Delk, Chunyi Lai, and Jinheng Li, who helped create concept art, UI face mockups, and the awesome logo seen within the game. Additionally, we received help from Rulon Feeney who composed the soundtrack to the game exactly to our specifications. It is important to note that this game is just a basic prototype and has the potential to continue development in upcoming semesters, but I am uncertain if myself, or Alvin will continue along with the project.

Gameplay Description

This project was one of two NASA focused games made that semester and aims introducing science and the NASA brand to younger audiences. On the International Space Station (ISS) are three Astrobee robots, Honey, Queen, and Bumble, that help astronauts complete basic onboard tasks. This game tells the story of Pollen a new Astrobee onboard the ISS and their journey exploring the vast hallways of the station. As Pollen undergoes different experiences you may notice that the interface will showcase different emotions. For example, going into a dark room will cause Pollen to relay a scared or frightened look which returns to a happy or relieved look when leaving the room. The current main gameplay loop consists of  moving Pollen around the ship, visiting fun facts, and completing the assigned tasks.

During the games early production I also created two top down maps for the project. The first, a basic outline of the ship’s layout, while the second showcases the locations of a variety of Fun Facts present throughout the game.


/Posted by: tomcat

The Reserve

The Reserve is a First Person Shooter Map Design created to fit in a larger Battle Royale setting. The project was made over the course of two weeks for a company's design test.These were...
/Posted by: tomcat

The Callisto Protocol

Set on Jupiter's dead moon Callisto in the year 2320, The Callisto Protocol casts players as Jacob Lee, an inmate in Black Iron Prison.  When a mysterious outbreak throws the moon in chaos, Jacob must face...
/Posted by: tomcat

Soul Quest

Soul Quest is a Top Down Action RPG inspired by the likes of Diablo and Path of Exile. The project was made over the course of a single semester for the Rapid Game Development...
/Posted by: tomcat

Essen’s Demise

Essen's Demise is a level design blockout set within the franchise and universe of Dishonored.  The protagonist, Corvo Attano, begins his revenge on those who framed him. But first, he must put an end to the...
/Posted by: tomcat


A Platformer-Puzzle game, set in a whimsical world of Forests, Fairies and Magic. You play as Sylphy, a wind sprite. And just like any wind sprite, you are gifted with the ability of flight....
/Posted by: tomcat

Siege: Unreal Tournament

Siege, a fully multiplayer tested Unreal Tournament Map. The map is set within a large castle filled multiple layers and navigable paths. The map is designed for FFA combat and primarily focuses on long...

Share Project :

  • Categories:
  • Skills:
    • After Effects
  • Share Project :