Video Game Developer
My journey as a game designer has been marked by a profound passion for crafting immersive experiences. With my proficiency in Unreal Engine, I aim to create distinctive levels that resonate with players. In my brief tenure as a game designer, I have brought games through all phases of development. From white box prototyping to the culmination of the triumphant release of a AAA-caliber title. An integral part of this process involved employing Blueprint Scripting to tackle Jira tasks, showcasing my problem-solving skills, and communicating with producers, engineers, and other designers.
The pinnacle of my career thus far resides in the invaluable experience gained from contributing to a shipped AAA title. Day in and day out, I collaborated within the studio’s dynamic environment, dedicatedly refining the game until it achieved the desired quality that players deserved. This hands-on involvement provided me with an unparalleled education in the intricate workings of game development, emphasizing the meticulous attention to detail required to deliver a polished gaming experience. I am always committed to exploring fresh avenues and seizing new opportunities that allow me to bring innovation, engagement, and fun to the world of gaming.
WORK
Experience
Associate Level Designer: Striking Distance Studios
- Aided in the completion of The Callisto Protocol and it’s
two major DLC all in Unreal Engine 4. - Helped resolve over 1000+ bugs across every level through
the means of Blueprint Scripting and alternative design
solutions. - Full ownership of two sections of a large level. Carried
responsibilities from initial whitebox phase to full release - Participated in daily discussions with designers and
producers outlining goals, tasks, and next steps. - Early prototype testing in Unreal Engine 5
Internship: ShadowMachine
- Worked daily with producers, artist, and animators to help with day to day tasks.
- Participated in meetings and TV episode script reads.
- Received inside tips from concept artists and animators.
EDUCATION
Academy of Art University
- BFA in Game Development | Class of 2021.
- Successfully developed and managed video games in a group environment.
- Produced and casted esport events hosted by the school.
- Created and pushed games through all stages of development.
- Former Captain for ArtU Esports Overwatch Varsity Team.
- Currently collaborating on a project for NASA.
GAMING
Gaming Experience
- Vast experience in the FPS Genre
- Team Captain / In-Game Lead for school’s Overwatch collegiate team.
- MMO and ARPG Enthusiast
- Hands on experience with a variety of gaming platforms: PC, Console (PS5/PS4, XBOX)
- Currently playing: Games I am playing: Valorant, Path of Exile, Diablo 4, Baldur’s Gate 3, Elden Ring
- Past experience playing: Overwatch, World of Warcraft, League of Legends, Hearthstone, Apex Legends, Rainbow Six: Siege.